Rohan: Tempa Level….
ikuti langkah2 berikut ini:
belilah sebuah armor level 7 dari merchant di ROhan, yang paling murah adalah senjata paling murah
lalu pergi ke penempa level trus pake item murah itu wat di turunin levelnya 1 lvl (biayanya cuma 15 crone --")
lalu amati polanya.. misal: S,F,F,F,S,S,F,dst
nah kalo udah refine, kamu bakal sadar akan polanya... nah sekarang gunakan logika mu.. ^^d
waktu kira2 keluar fail pake armor level cupu.. kalo kira2 sukses pake armor beneran yg maw di turunin... hehehhe...

selamat mencoba... ^^d
Bot Rohan 1.0.6
Bot Rohan Udah keluar yang baru lagi...
ada penambahan fitur training loop... huh.. ga taw itu apa.. lum sempet coba... tar kalo udah coba br tambahin d sini fitur2 barunya...
silahkan ditest...
Guide 2 Build Hybrid Defender
Guide ini d ambil d salah satu forum rohan yg paling terpercaya en udah menghasilkan guide2 yang luar biasa berguna.... so pliz enjoy...
Hybrid Defender Guide
Before we get started, I'd like to point out that this build is extremely expensive and cash shop reliant. It is also intended for end-game 90+ players, due to some of the equipment necessary to fully pull it off. It can be made to work at lower levels if you want to spend money on gear you'll eventually replace, but it shines best as an end-game character.
This build is for the defender that wants to be more than just a defending nature pet. It is far more flexible and capable of doing it's own damage, while it can still maintain enough HP to use DN on allies when necessary and give full support with stuns and shield burden.
I have been referring to it this build as my "Battle Tank" lol
Stat Build
Your stats will be spread entirely between Strength, and Vitality. You've no need for anything else. You have at level 99, a total of 548 stat points that you can add to your build, as well as 30 base str, and 36 base vitality.
Anywhere between 200-350 base Strength will get the job done, which allows you have anywhere from 264-414 Vitality. The balance is entirely up to you based on how much of a damage:durability ratio you want.
With just base 200 strength you can still manage to break 15k melee in your fixation fully buffed and geared at end-game, and even with just 264 vitality you can push yourself up to just over 38k health WITHOUT hp-enchanted armor or marea's grace. So there is plenty of room for personalization with how you want to allocate those other 150 stat points.
Skill Build
The skills are very tight, another reason this is preferably an end-game character build.
Knight Tree Needs (I'll replace this with a picture later)
Imbue 5 - Blazing/Frozen/Darkness/Divinity It's your choice, but I lean towards frozen these days, with darkness as a close second. It deals approximately 25% of the damage you deal in elemental damage.
Taunt 1 - Have to...
Rising Might 5 - Strength buff, and you have strength
Protection 5 - Solid defensive buff, useful for both yourself, and your friends, and you have plenty of room for it
Sharpen Blade 5 - Pure weapon damage buff, good for breaking past enemy p.def
Blessed Shield 5 - Block Rate Buff, why wouldn't you?
Invoke 1 - Dex buff, when you're done, you'll have dex to buff, and it will help with those pesky dhans
Charge 5 - Stun skill... you can get away with lvl 4, with an SES to lvl 5, I'm not sure the .5 seconds from level 6 actually count (can anyone confirm or deny this?)
Needed Points = 32
Knight Tree Optionals
Psychic Crash 1 - Only if you get crash above, for an extra chance stun
Crash Above 5 - For an extra potential stun
Invoke 5 - If you really want the added damage from the occasional crits you land
Defender Tree Needs
Blunt Mastery 5 - Another pure weapon damage buff, that helps break past enemy p.def
Taunt Roar 1 - Must take...
Eternal Vitality 5 - Vit buff, and you have a lot of vit
Shout 5 - To reduce the p.def of your enemies
Shield Burden 5 - To slow down runners, useful tactical support for your party
Fixation 5 - This is where almost all of your damage is going to come from
Health Aura 1 - Simply to open up Ward
Rush 5 - To close distance on a target, and for the stun
Defending Nature 5 - You may not be the full vit pet, but you should still have enough health to back up your team when they need it.
Ward 5 - For when you or your party need the added defense
Extinction 5 - AOE stun
Empower 5 - Huge boost to all attack forces, needed for your own damage, and to increase the damage output of some of your party members
Needed Points - 52
Defender Tree Optionals
Blue Suction 1-5 - To sap the mana from your target. Seeing as outside of fixation your melee won't be equal to an equally guards, and fixation doesn't boost skill dmg, you'll need a few levels in this to get the same use out of it a guard can.
Roha's Shelter 1-5 - Cast on an ally to stun them and make them invincible for the duration. They can self debuff the skill whenever they want. Can really save someone's ass if they get zerged
Total Needed Points - 84
So you can be finished with your skill build at lvl 85 leaving you a possible 14 skill points to invest in optional skills.
Skill Enhancement
You'll want to make as many of these skills as possible level 6. Priorities being Eternal Vit, Empower, Fixation, and Defending Nature.
Only 4 skills are really needed at level 7's, and that's once again, Eternal Vit, Empower, Fixation, and Defending Nature. In fact, you might even be able to get by with DN at just 6 if you really want to. Anything beyond this is all bonus, and going to get you even further beyond my initial projections.
Accessories
This is one of the more important parts that make this build workable.
For your 4 rings you need the craftable stat rings.
If you're trying this below lvl 90, get the 20/20/20 str/dex/vit, otherwise get yourself a set of 25/25/25's. You need to be able to enchant them (a large part of the build cost comes here) to get yourself a full set of 41's or 51's to give yourself a needed blend of str and vit, and the dex you'll need to bash on some dhans and cover any other accuracy issues.
For earrings/glasses, get yourself anything with a high + to str or vit. Again going back to how you want to handle your damage:durability ratio.
Weapons
You need 2 weapons to pull this build off to it's full potential. The costs will not be cheap here either, but it's the same for everyone right? Getting max stat stuff is expensive.
Tank Mace - You want max, or as close to max, and any extra vit points you can get on this mace. For option items you will roll damage drop on this weapon. It's your tank mace. When you ancient it, get a ring with as high + vit as you can for it.
Battle Mace - For this you want max melee, with extra stats if you can get it. The options on this item should either be weapon attack (for increased melee and extra p.def breaking power) or attack speed (for extra hits in fixation). You'll really only equip this mace when you're ready to go after a target and use your fixation. The moment you've finished fix, you're best served by going back to the Tank Mace. When this is made ancient, you want to put a ring with as high + str as you can get on it, for extra melee power.
Melee Dagger - This is completely optional. If you're good at shield/dagger swapping, and want the extra melee, it will give you a good 9-10% bonus with max melee daggers at end-game as well as some increased melee from the base weapon attack. The 15k+ melee I projected at the start of this post does not actually require this dagger.
Item Mall
From the item mall you'll want to purchase a +20 to all stats cloak, and a +30 to all stats Talisman, and a stats hat as well. For all the stat boosting you can possibly get. You'll need HP scrolls from the IM to get the full health boost possible too.
You'll also want a sealed bag to protect your extra mace, and dagger if you decide to use one.
Armor Enchantment
All of this is possible without any enchantments on your armor. You're free to choose from a variety of enchantments.
HP enchants for more durability
Crit Drop enchants, to fend off the crit builds more easily
MP enchants, to make you more survivable through a mind exchange (it's only real use)
Or stun resistance to give you a chance to avoid enemy stuns
Pet
The number 1 pet choice for this build is the King Lion for it's HP%, crit reduction, and attack speed. All 3 of these functions are useful for the build
The back up choice is the good old fashioned Honey Bear, for it's HP%
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My thoughts... with all these ways to get high + to multiple stats these days, hybrid builds are becoming stronger and stronger verse the utility of single stat based builds. That's the basis for my Battle Tank.
Now I know some of the flaws with weapon swapping an HP mace, but in a proper setting that can be healed back easily enough, and it's needed for initial tanking purposes and the DD% anyway.
I'm more then willing to answer any questions anyone has with this. Like towards how much HP or melee they can reach with X/Y str/vit.
The other benefit of this build is that you need only 2 outside buffs to operate at full capacity. That's Almighty (everyone needs almighty) and crazy strength from a guardian.
link to original post: http://forum.playrohan.com/forum/viewtopic.php?f=6&t=59941
Bot Rohan Id versi baru
Bot uda bisa lho, silakan teman2 download versi barunya klik aja dibawah ini.
Petunjuk Tempa Rohan
Option Stone di rohan merupakan barang langka yang dapat didapatkan dari membunuh monster.. tapi sayangnya drop ratenya hanyalah 1:1000 . walaupun langka barang ini sangat berguna. saat membuat "Rare Item" option stone ini dapat ditambahkan. selain drop monster stone ini bisa didapatkan dari mancing atau Quest.. T_T
Powerful
Berikut ini chart tempa di rohan:
1. Weapons
Normal Weapon (1-2 Modifiers) + Normal Weapon (1-2 Modifiers) + Option Item =
Rare Weapon (2-4 Modifiers + Option Item Modifier)
Rare Weapon (2-4 Modifiers + Option Item Modifier) + Rare Weapon (2-4 Modifiers + Option Item Modifier) + Option Item + Option Item = Unique Weapon (4 - 8 Modifiers + 4 Option Item Modifiers)
Unique Weapon (4 - 8 Modifiers + 4 Option Item Modifiers) + Accessory = Ancient Weapon (4 - 8 Modifiers + 4 Option Item Modifiers + Accessory Modifier)
2. Armor
Normal Armor (1-2 Modifiers) + Normal Armor (1-2 Modifiers) = Rare Armor (2-4 Modifiers)
Rare Armor (2-4 Modifiers) + Rare Armor (2-4 Modifiers) = 'Unique' Armor (4-8 Modifiers)
'Unique' Armor (4-8 Modifiers) + Option Stone = 'Enhanced' Unique Armor (4-8 Modifiers + Option Item Modifier)
contohnya:
senjata level 21 "Unique" basic serangannya 113 ditambah status tambahan dari senjata sebelumnya.
bandingkan dengan senjata biasa level 29 yang serangannya 116 - 138...
bayangkan kamu sedang berada di level 70 memegang senjata level 69 yang normal.. ingin PVP dengan char yang jobnya sama statnya sama.. tapi dia level 60... tapi senjatanya level 69 "Rare".. bayangkan.. mana yang akan menang???
jadi keputusan untuk menempa atau tidak ada padamu...
happy forging!!!
selamat menempa!!!
Rohan Stat Calculator
Sekarang temen2 ga perlu bingung lagi mau isi skill point dimana atau mau isi stat point dimana dengan rohan stat calculator ini..
fiturnya adalah: membagi skill, menghapus skill, lalu bisa lihat damage, mana dll berdasarkan stat...
jadi gawsa bingung lagi wat nginputin stat... di coba dulu dengan software ini...
silahkan dicoba di sini
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